Modeling and Segmentation of Noisy and Textured Images Using Gibbs Random Fields
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Transactions on Pattern Analysis and Machine Intelligence
Wavelets: a tutorial in theory and applications
Wavelets: a tutorial in theory and applications
Texture Features for Browsing and Retrieval of Image Data
IEEE Transactions on Pattern Analysis and Machine Intelligence
Bayesian Estimation for Homogeneous and Inhomogeneous Gaussian Random Fields
IEEE Transactions on Pattern Analysis and Machine Intelligence
Comparative study of global color and texture descriptors for web image retrieval
Journal of Visual Communication and Image Representation
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Texture is often used as a region descriptor in image analysis and computer vision. Texture analysis is an important research area with important applications to digital libraries and multi-media databases. This paper will focus on a novel texture model named the maximum entropy random field (MERF). The MERF is a random field built upon multi-resolution filters with the maximum entropy (ME) method. Its joint probability distribution can be considered as a Gibbs distribution. The multi-resolution filters play a central role in the MERF: they define the potential function in the Gibbs distribution of the random field, and they can be used to extract texture features in various orientations and scales. The experiments of texture synthesis illustrate using the MERF to describe textures. The experiments of texture retrieval compare the MERF based feature with Gabor filters based feature and the multi-resolution autoregressive based feature using the Brodatz database, which indicates that the MERF features provide the best pattern retrieval accuracy.