An empirical study of the impact of user involvement on system usage and information satisfaction
Communications of the ACM - The MIT Press scientific computation series
Reflections on participatory design: lessons from the trillium experience
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Online Communities: Designing Usability and Supporting Socialbilty
Online Communities: Designing Usability and Supporting Socialbilty
Writing the BoK: designing for the networked learning environment of college students
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
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We present a participatory design methodology for developing an online community supported Modern Greek language course. The students of the classes collaborate in transcribing real audio lessons, publish and peer review shared notes. Participatory design was implemented as a four step process (a) Building bridges with the intended users (b) Map user needs and suggestions to the system (c) Develop a prototype (d) Integrate feedback and continue the iteration.