Improving electronic guidebook interfaces using a task-oriented design approach
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Wireless protocol testing and validation supported by formal methods: a hands-on report
Journal of Systems and Software - Special issue: Software engineering education and training
Bluetooth-assisted context-awareness in educational data networks
Computers & Education
Supporting small groups in the museum by context-aware communication services
Proceedings of the 12th international conference on Intelligent user interfaces
Multi-user interaction in virtual audio spaces
CHI '09 Extended Abstracts on Human Factors in Computing Systems
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In this paper, we describe an electronic guidebook prototype and report on a study of its use in a historic house. Supported by mechanisms in the guidebook, visitors constructed experiences that had a high degree of interaction with three entities: the guidebook, their companions, and the house and its contents. For example, we found that most visitors played audio descriptions through speakers (rather than using headphones or reading textual descriptions) to facilitate communication with their companions.