Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The context toolkit: aiding the development of context-enabled applications
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
WebStickers: using physical tokens to access, manage and share bookmarks to the Web
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Connectables: dynamic coupling of displays for the flexible creation of shared workspaces
Proceedings of the 14th annual ACM symposium on User interface software and technology
The Disappearing Computer: Emerging Opportunities and Challenges for Disabled and Elderly People
ICCHP '02 Proceedings of the 8th International Conference on Computers Helping People with Special Needs
Architecture for user-controlled e-privacy
Proceedings of the 2003 ACM symposium on Applied computing
Towards a natural interface to adaptive service composition
ISICT '03 Proceedings of the 1st international symposium on Information and communication technologies
Journal of Systems and Software - Special issue: Ubiquitous computing
Distributed interface bits: dynamic dialogue composition from ambient computing resources
Personal and Ubiquitous Computing
PeCAN: an architecture for users' privacy-aware electronic commerce contexts on the semantic web
Information Systems - Special issue: The semantic web and web services
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
An investigation of usability evaluation for smart clothing
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Visually interactive location-aware computing
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Living wood: a self-hiding calm user interface
Proceeding of the 16th International Academic MindTrek Conference
Hi-index | 0.00 |
New concepts for human-computer interaction have to be developed when envisioning ubiquitous computing scenarios [7]. Instead of a single screen-based user interface (UI), humans will interact with a number of devices that are distributed and interconnected. These computers range from highly personal and mobile appliances to systems that are integrated in everyday environments and are more or less invisible. When all the potential components are considered together, the design space for the UI becomes much larger than with conventional personal computers. In the process of designing UIs, decisions on the distribution of the input as well as the output through both space and time are needed. This also raises questions on how to deal with alternative, multiple input options, redundant output opportunities, and the fact that many of these UIs cannot expect to have people's attention for a long time.