ACM SIGCOMM Computer Communication Review
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Mesh reduction with error control
Proceedings of the 7th conference on Visualization '96
Dummynet: a simple approach to the evaluation of network protocols
ACM SIGCOMM Computer Communication Review
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A reliable multicast framework for light-weight sessions and application level framing
IEEE/ACM Transactions on Networking (TON)
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Quality adaptation for congestion controlled video playback over the Internet
Proceedings of the conference on Applications, technologies, architectures, and protocols for computer communication
Dynamic frame rate control for video streams
MULTIMEDIA '99 Proceedings of the seventh ACM international conference on Multimedia (Part 1)
The DiveBone—an application-level network architecture for Internet-based CVEs
Proceedings of the ACM symposium on Virtual reality software and technology
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Optimal delivery of multi-media content over networks
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
ReMDoR: remote multimedia document retrieval over partial order transport
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
Multiresolution streaming mesh with shape preserving and QoS-like controlling
Proceedings of the seventh international conference on 3D Web technology
WTCP: a reliable transport protocol for wireless wide-area networks
Wireless Networks - Selected Papers from Mobicom'99
Internetworking with TCP/IP, Volume 1: Principles, Protocols, and Architectures, Fourth Edition
Internetworking with TCP/IP, Volume 1: Principles, Protocols, and Architectures, Fourth Edition
UNIX Network Programming: Networking APIs: Sockets and XTI
UNIX Network Programming: Networking APIs: Sockets and XTI
Progressive lossless compression of arbitrary simplicial complexes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Visualization and Computer Graphics
Exploiting Reality with Multicast Groups
IEEE Computer Graphics and Applications
Reliable host-to-host protocols: Problems and techniques
SIGCOMM '77 Proceedings of the fifth symposium on Data communications
On the relationship between file sizes, transport protocols, and self-similar network traffic
ICNP '96 Proceedings of the 1996 International Conference on Network Protocols (ICNP '96)
3TP: 3-D models transport protocol
Proceedings of the ninth international conference on 3D Web technology
Web-based progressive geometry transmission using subdivision-surface wavelets
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
A case for 3D streaming on peer-to-peer networks
Proceedings of the eleventh international conference on 3D web technology
Middleware for streaming 3D progressive meshes over lossy networks
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Packet-loss modeling for perceptually optimized 3D transmission
Advances in Multimedia
Robust and scalable transmission of arbitrary 3D models over wireless networks
Journal on Image and Video Processing - 3D Image and Video Processing
Optimal packet loss protection of progressively compressed 3-D meshes
IEEE Transactions on Multimedia
PPAM'11 Proceedings of the 9th international conference on Parallel Processing and Applied Mathematics - Volume Part II
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This paper describes a robust mechanism for transmitting 3D meshes over the Internet. TCP/IP is an excellent means for reliable transport over the Internet. However, multi-user, real-time graphics applications may find TCP transmission disadvantageous when reception of a mesh is time-critical. To improve speed one could use an unreliable transmission protocol. Yet typical mesh compression schemes increase the fragility of the mesh to lossy transmission. In this paper, we develop a hybrid method of transmitting meshes over the Internet, built upon progressive mesh [17] technology. The hybrid method transmits important visual detail in a lossless manner, but trades off loss of visually less important detail for transmission speed. Tests of the method in a lossy network environment show that the method improves the transmission time of the mesh with little degradation in quality.