Art gallery theorems and algorithms
Art gallery theorems and algorithms
Visibility and intersection problems in plane geometry
Discrete & Computational Geometry
Optimal shortest path queries in a simple polygon
Journal of Computer and System Sciences
Simulation of simplicity: a technique to cope with degenerate cases in geometric algorithms
ACM Transactions on Graphics (TOG)
A new data structure for shortest path queries in a simple polygon
Information Processing Letters
Information Sciences: an International Journal
A competitive strategy for learning a polygon
SODA '97 Proceedings of the eighth annual ACM-SIAM symposium on Discrete algorithms
Touring a sequence of polygons
Proceedings of the thirty-fifth annual ACM symposium on Theory of computing
An approximative solution to the Zookeeper's Problem
Information Processing Letters
Approximation algorithms for the watchman route and zookeeper's problems
Discrete Applied Mathematics - The 1st cologne-twente workshop on graphs and combinatorial optimization (CTW 2001)
A 2-approximation algorithm for the zookeeper's problem
Information Processing Letters
Visiting convex regions in a polygonal map
Robotics and Autonomous Systems
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We consider the zoo-keeper's problem which asks for the shortest closed zoo-keeper's path starting at a given point of the zoo and touching all the cages in the zoo. We present an O(n log n) time algorithm for the zoo-keeper's problem where n is the input size. The algorithm is based on a new data structure called the floodlight tree. We extend the approach to answer zoo-keeper's queries where one wants to find a zoo-keeper's path with a fixed start point, but an arbitrary final point. We show that zoo-keeper's queries can be answered in optimal time O(logn+K) where K is the output size.