Planar point location using persistent search trees
Communications of the ACM
Making data structures persistent
Journal of Computer and System Sciences - 18th Annual ACM Symposium on Theory of Computing (STOC), May 28-30, 1986
Persistence, amortization and randomization
SODA '91 Proceedings of the second annual ACM-SIAM symposium on Discrete algorithms
Eliminating amortization: on data structures with guaranteed response time
Eliminating amortization: on data structures with guaranteed response time
Finger search trees with constant insertion time
Proceedings of the ninth annual ACM-SIAM symposium on Discrete algorithms
Optimal finger search trees in the pointer machine
STOC '02 Proceedings of the thiry-fourth annual ACM symposium on Theory of computing
Efficient integration and aggregation of historical information
Proceedings of the 2002 ACM SIGMOD international conference on Management of data
Optimal finger search trees in the pointer machine
Journal of Computer and System Sciences - STOC 2002
Purely functional worst case constant time catenable sorted lists
ESA'06 Proceedings of the 14th conference on Annual European Symposium - Volume 14
A survey of persistent data structures
ICCOMP'05 Proceedings of the 9th WSEAS International Conference on Computers
Super-efficient aggregating history-independent persistent authenticated dictionaries
ESORICS'09 Proceedings of the 14th European conference on Research in computer security
Authenticated Dictionaries: Real-World Costs and Trade-Offs
ACM Transactions on Information and System Security (TISSEC)
Dynamic planar range maxima queries
ICALP'11 Proceedings of the 38th international colloquim conference on Automata, languages and programming - Volume Part I
Persistency in suffix trees with applications to string interval problems
SPIRE'11 Proceedings of the 18th international conference on String processing and information retrieval
Partially persistent B-trees with constant worst-case update time
Computers and Electrical Engineering
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The problem of making bounded in-degree and out-degree data structures partially persistent is considered. The node copying method of Driscoll et al. is extended so that updates can be performed in worst-case constant time on the pointer machine model. Previously it was only known to be possible in amortised constant time.The result is presented in terms of a new strategy for Dietz and Raman's dynamic two player pebble game on graphs.It is shown how to implement the strategy and the upper bound on the required number of pebbles is improved from 2b+2d+O(√b) to d+2b. where b is the bound of the in-degree and d the bound of the out-degree. We also give a lower bound that shows that the number of pebbles depends on the out-degree d.