The basic ideas in neural networks
Communications of the ACM
Efficient and effective querying by image content
Journal of Intelligent Information Systems - Special issue: advances in visual information management systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Real-time vision-based camera tracking for augmented reality applications
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Illuminating light: an optical design tool with a luminous-tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emancipated pixels: real-world graphics in the luminous room
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
VIDEOPLACE—an artificial reality
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Performance-driven hand-drawn animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Light widgets: interacting in every-day spaces
Proceedings of the 7th international conference on Intelligent user interfaces
Investigating human-computer optimization
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer Vision for Interactive Computer Graphics
IEEE Computer Graphics and Applications
Machine Learning
Query by Visual Example - Content based Image Retrieval
EDBT '92 Proceedings of the 3rd International Conference on Extending Database Technology: Advances in Database Technology
A Hierarchical System for Efficient Image Retrieval
ICPR '96 Proceedings of the International Conference on Pattern Recognition (ICPR '96) Volume III-Volume 7276 - Volume 7276
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Pattern Classification (2nd Edition)
Pattern Classification (2nd Edition)
Bare-hand human-computer interaction
Proceedings of the 2001 workshop on Perceptive user interfaces
a CAPpella: programming by demonstration of context-aware applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Papier-Mache: toolkit support for tangible input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM SIGGRAPH 2004 Papers
ScreenCrayons: annotating anything
Proceedings of the 17th annual ACM symposium on User interface software and technology
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Using visual tags to bypass Bluetooth device discovery
ACM SIGMOBILE Mobile Computing and Communications Review
The future of user interface design tools
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Interacting with mobile services: an evaluation of camera-phones and visual tags
Personal and Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Eyepatch: prototyping camera-based interaction through examples
Proceedings of the 20th annual ACM symposium on User interface software and technology
Investigating statistical machine learning as a tool for software development
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Situvis: A Visual Tool for Modeling a User's Behaviour Patterns in a Pervasive Environment
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
MAGIC: a motion gesture design tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lowering the barrier to applying machine learning
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Situvis: A sensor data analysis and abstraction tool for pervasive computing systems
Pervasive and Mobile Computing
Tool support for testing complex multi-touch gestures
ACM International Conference on Interactive Tabletops and Surfaces
A portable and low-cost e-learning video capture system
ACIVS'06 Proceedings of the 8th international conference on Advanced Concepts For Intelligent Vision Systems
Hotspot components for gesture-based interaction
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Specification and verification of complex location events with panoramic
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Term disambiguation in natural language query for XML
FQAS'06 Proceedings of the 7th international conference on Flexible Query Answering Systems
DejaVu: integrated support for developing interactive camera-based programs
Proceedings of the 25th annual ACM symposium on User interface software and technology
PICL: portable in-circuit learner
Proceedings of the 25th annual ACM symposium on User interface software and technology
Sauron: embedded single-camera sensing of printed physical user interfaces
Proceedings of the 26th annual ACM symposium on User interface software and technology
The Journal of Machine Learning Research
ACM Transactions on Interactive Intelligent Systems (TiiS)
CUBOD: a customized body gesture design tool for end users
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Cameras provide an appealing new input medium for interaction. The creation of camera-based interfaces is outside the skill-set of most programmers and completely beyond the skills of most interface designers. Image Processing with Crayons is a tool for creating new camera-based interfaces using a simple painting metaphor. A transparent layers model is used to present the designer with all of the necessary information. Traditional machine learning algorithms have been modified to accommodate the rapid response time required of an interactive design tool.