Feature construction for game playing

  • Authors:
  • Paul E. Utgoff

  • Affiliations:
  • University of Massachusetts, Department of Computer Science, 140 Governor's Drive, Amherst, MA

  • Venue:
  • Machines that learn to play games
  • Year:
  • 2001

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Abstract

To build an evaluation function for game-playing, one needs to construct informative features that enable accurate relative assessment of a game state. This chapter describes the feature construction problem, and suggests directions for dealing with shortcomings in the present state of the art.