Learning automata: an introduction
Learning automata: an introduction
The dynamics of reinforcement learning in cooperative multiagent systems
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
Multiagent Reinforcement Learning: Theoretical Framework and an Algorithm
ICML '98 Proceedings of the Fifteenth International Conference on Machine Learning
Learning to Reach the Pareto Optimal Nash Equilibrium as a Team
AI '02 Proceedings of the 15th Australian Joint Conference on Artificial Intelligence: Advances in Artificial Intelligence
Multi-agent relational reinforcement learning
LAMAS'05 Proceedings of the First international conference on Learning and Adaption in Multi-Agent Systems
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Coordination is an important issue in multiagent systems. Within the stochastic game framework this problem translates to policy learning in a joint action space. This technique however suffers some important drawbacks like the assumption of the existence of a unique Nash equilibrium and synchronicity, the need for central control, the cost of communication, etc. Moreover in general sum games it is not always clear which policies should be learned. Playing pure Nash equilibria is often unfair to at least one of the players, while playing a mixed strategy doesn't give any guarantee for coordination and usually results in a sub-optimal payoff for all agents. In this work we show the usefulness of periodical policies, which arise as a side effect of the fairness conditions used by the agents. We are interested in games which assume competition between the players, but where the overall performance can only be as good as the performance of the poorest player. Players are social distributed reinforcement learners, who have to learn to equalize their payoff. Our approach is illustrated on synchronous one-step games as well as on asynchronous job scheduling games.