A Theory for Multiresolution Signal Decomposition: The Wavelet Representation
IEEE Transactions on Pattern Analysis and Machine Intelligence
The synthesis and rendering of eroded fractal terrains
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Fractals and Scaling In Finance: Discontinuity, Concentration, Risk
Fractals and Scaling In Finance: Discontinuity, Concentration, Risk
Locally constrained synthetic LoDs generation for natural terrain meshes
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
Locally constrained synthetic LoDs generation for natural terrain meshes
Future Generation Computer Systems
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Terrain representation is a basic topic in the field of interactive graphics. The amount of data required for good quality terrain representation offers an important challenge to developers of such systems. For users of these applications the accuracy of geographical data is less important than their natural visual appearance. This makes it possible to mantain a limited geographical data base for the system and to extend it generating synthetic data.In this paper we combine fractal and wavelet theories to provide extra data which keeps the natural essence of actual information available. The new levels of detail(LOD) for the terrain are obtained applying an inverse Wavelet Transform (WT) to a set of values randomly generated, maintaining statistical properties coherence with original geographical data.