A Linear Time Heuristics for Trapezoidation of GIS Polygons

  • Authors:
  • Gian Paolo Lorenzetto;Amitava Datta

  • Affiliations:
  • -;-

  • Venue:
  • ICCS '02 Proceedings of the International Conference on Computational Science-Part III
  • Year:
  • 2002

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Abstract

The decomposition of planar polygons into triangles is a well studied area of Computer Graphics with particular relevance to GIS. Trapezoidation is often performed as a first step to triangulation. Though a linear time algorithm [2] for the decomposition of a simple polygon into triangles exists, it is extremely complicated and in practice O(nlogn) algorithms are used. We present a very simple O(n) -time heuristics for the trapezoidation of simple polygons without holes. Such polygons commonly occur in Geographic Information Systems (GIS) databases.