The affective reasoner: a process model of emotions in a multi-agent system
The affective reasoner: a process model of emotions in a multi-agent system
The role of emotion in believable agents
Communications of the ACM
Silicon sycophants: the effects of computers that flatter
International Journal of Human-Computer Studies
A new approach to ITS-curriculum and course authoring: the authoring environment
Computers & Education
Task-oriented collaboration with embodied agents in virtual worlds
Embodied conversational agents
Managing Inference Process in Student Modeling for Intelligent Tutoring Systems
ICTAI '99 Proceedings of the 11th IEEE International Conference on Tools with Artificial Intelligence
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This paper discusses how we can generate non-verbal output through an embodied agent from a user's actions in an ITS. The most part of the present work is related to maintaining an emotional state for a virtual character. We present the basic emotional model we used for internal emotions management for the character. Then we follow with an overview of the agent's environment followed by the role he is designed to play using our own system as a reference. We then give an overview of its internal architecture before we move on to what are the inputs taken by the system and how those are treated to modify the emotional model of the agent.