Parallel Communication in a Large Distributed Environment
IEEE Transactions on Computers
Coda: A Highly Available File System for a Distributed Workstation Environment
IEEE Transactions on Computers
Achieving Strong Consistency in a Distributed File System
IEEE Transactions on Software Engineering
Managing AFS: the Andrew File System
Managing AFS: the Andrew File System
Seer: predictive file hoarding for disconnected mobile operation
Seer: predictive file hoarding for disconnected mobile operation
The design of a multicast-based distributed file system
OSDI '99 Proceedings of the third symposium on Operating systems design and implementation
Distributed systems (3rd ed.): concepts and design
Distributed systems (3rd ed.): concepts and design
An application developer's perspective on reliable multicast for distributed interactive media
ACM SIGCOMM Computer Communication Review
Reliability Through Consistency
IEEE Software
Volume Leases for Consistency in Large-Scale Systems
IEEE Transactions on Knowledge and Data Engineering
Multiclass Replicated Data Management: Exploiting Replication to Improve Efficiency
IEEE Transactions on Parallel and Distributed Systems
Rumor: Mobile Data Access Through Optimistic Peer-to-Peer Replication
ER '98 Proceedings of the Workshops on Data Warehousing and Data Mining: Advances in Database Technologies
Roam: A Scalable Replication System for Mobile Computing
DEXA '99 Proceedings of the 10th International Workshop on Database & Expert Systems Applications
LC-RTP (Loss Collection RTP): Reliability for Video Caching in the Internet
ICPADS '00 Proceedings of the Seventh International Conference on Parallel and Distributed Systems: Workshops
Replication for a Distributed Multimedia System
ICPADS '01 Proceedings of the Eighth International Conference on Parallel and Distributed Systems
On Availability QoS for Replicated Multimedia Service and Content
IDMS/PROMS 2002 Proceedings of the Joint International Workshops on Interactive Distributed Multimedia Systems and Protocols for Multimedia Systems: Protocols and Systems for Interactive Distributed Multimedia
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This paper presents the design and implementation architecture of a replication mechanism for a distributed multimedia system medianode which is currently developed as an infrastructure to share multimedia-enhanced teaching materials among lecture groups. The proposed replication mechanism supports the quality of service (QoS) characteristics of multimedia data and the availability of system resources. Each type of data handled and replicated are classified according to their QoS characteristics and replication requirements. The main contribution of this paper is the identification of new replication requirements in distributed multimedia systems and a multicast-based update propagation mechanism by which not only the update events are signalled, but also the updated data are exchanged between replication managers. By prototyping the proposed replication mechanism in medianode, we prove the feasibility of our concept for combining the QoS concept with replication mechanisms.