Optimum Broadcasting and Personalized Communication in Hypercubes
IEEE Transactions on Computers
A dominating set model for broadcast in all-port wormhole-routed 2D mesh networks
ICS '94 Proceedings of the 8th international conference on Supercomputing
Unicast-Based Multicast Communication in Wormhole-Routed Networks
IEEE Transactions on Parallel and Distributed Systems
Broadcasting on meshes with wormhole routing
Journal of Parallel and Distributed Computing
Deadlock-free oblivious wormhole routing with cyclic dependencies
Proceedings of the ninth annual ACM symposium on Parallel algorithms and architectures
Efficient Broadcasting in Wormhole-Routed Multicomputers: A Network-Partitioning Approach
IEEE Transactions on Parallel and Distributed Systems
Algebraic Foundations and Broadcasting Algorithms for Wormhole-Routed All-Port Tori
IEEE Transactions on Computers
Advanced Computer Architecture: Parallelism,Scalability,Programmability
Advanced Computer Architecture: Parallelism,Scalability,Programmability
Optimal Multicast Communication in Wormhole-Routed Torus Networks
IEEE Transactions on Parallel and Distributed Systems
ICCD '92 Proceedings of the 1991 IEEE International Conference on Computer Design on VLSI in Computer & Processors
A Foundation for Designing Deadlock-free Routing Algorithms in Wormhole Networks
SPDP '96 Proceedings of the 8th IEEE Symposium on Parallel and Distributed Processing (SPDP '96)
Fault-Tolerant Broadcasting in 2-D Wormhole-Routed Meshes
The Journal of Supercomputing
A Recursion-Based Broadcast Paradigm in Wormhole Routed Networks
IEEE Transactions on Parallel and Distributed Systems
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A novel broadcast technique for wormhole-routed mesh and torus parallel computers based on recursion is presented in this paper. It works by partitioning the graph into several subgraphs similar to the original one, and identifying a characteristic low-dimensional subgraph from these subgraphs. The source message is first scattered in the characteristic low-dimensional subgraph of the original graph, then through a O(1) number of message transfer and sharing operations, the characteristic low-dimensional subgraphs in each subgraph get the full source message. This procedure continues recursively until the minimum subgraph (a single node) gets all the source message. We have applied this general paradigm to several different cases including the one-port/all-port model in mesh/torus with 2 or higher dimension. The network topology can be square or nonsquare, the source node can be located in the corner or not. Comparing to the previous results, our paradigm reduces broadcast latency and is simpler. We also present an analytical comparison of the algorithm against the optimum.