Distributed Rendering Engine

  • Authors:
  • Nicolae Tapus;Emil Slusanschi;Tudor Popescu

  • Affiliations:
  • -;-;-

  • Venue:
  • IWCC '01 Proceedings of the NATO Advanced Research Workshop on Advanced Environments, Tools, and Applications for Cluster Computing-Revised Papers
  • Year:
  • 2001

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Abstract

This paper present aspects of architecture of a cluster of workstations developed using ATM and FastEthernet technology and some of the basic principles of distributed memory programming, based on message-passing. The team used an application called Parallel POV-Ray rendering engine to show the viability of the "PoliCluster". This paper will describe the performance improvement that the Cluster architecture brought to this particular application. A significant role in choosing this particular application as an example was the natural parallelism of the rendering engine.