Handbook of theoretical computer science (vol. B)
Handbook of theoretical computer science (vol. B)
Handbook of logic in computer science (vol. 2)
An automata-theoretic approach to linear temporal logic
Proceedings of the VIII Banff Higher order workshop conference on Logics for concurrency : structure versus automata: structure versus automata
Journal of the ACM (JACM)
An automata-theoretic approach to branching-time model checking
Journal of the ACM (JACM)
Practical Model-Checking Using Games
TACAS '98 Proceedings of the 4th International Conference on Tools and Algorithms for Construction and Analysis of Systems
Truth/SLC - A Parallel Verification Platform for Concurrent Systems
CAV '01 Proceedings of the 13th International Conference on Computer Aided Verification
A Linear-Time Model-Checking Algorithm for the Alternation-Free Modal Mu-Calculus
CAV '91 Proceedings of the 3rd International Workshop on Computer Aided Verification
An Automata-Theoretic Approach to Branching-Time Model Checking (Extended Abstract)
CAV '94 Proceedings of the 6th International Conference on Computer Aided Verification
CONCUR '95 Proceedings of the 6th International Conference on Concurrency Theory
Local Parallel Model Checking for the Alternation-Free µ-Calculus
Proceedings of the 9th International SPIN Workshop on Model Checking of Software
Parallel Model Checking for the Alternation Free µ-Calculus
TACAS 2001 Proceedings of the 7th International Conference on Tools and Algorithms for the Construction and Analysis of Systems
Truth/SLC - A Parallel Verification Platform for Concurrent Systems
CAV '01 Proceedings of the 13th International Conference on Computer Aided Verification
Multi-valued model checking games
ATVA'05 Proceedings of the Third international conference on Automated Technology for Verification and Analysis
Multi-valued model checking games
Journal of Computer and System Sciences
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We relate game-based model checking and model checking via 1-letter simple weak alternating Büchi automata (ISWABA) for the alternation-free µ-calculus. Game-based algorithms have the advantage that in addition to checking whether a formula is valid or not they determine a winning strategy which can be employed for explaining to the user why the formula is valid or not. ISWABA sire a restricted class of alternating Büchi automata and were defined in [BVW94]. They admit efficient automata-based model checking for CTL amd the alternation-free µcalculus. We give an interpretation for these automata in terms of gcime theory and show that this interpretation coincides with the notion of model checking games for CTL and the µ-calculus. Then we explain that the efficient non-emptiness procedure for ISWABA presented in [BVW94] can also be understood as a game-based model checking procedure. Furthermore, we show that this algorithm is not only useful for checking the validity of a formula but also for determining a winning strategy for the winner of the underlying model checking game. In this way we obtain a linear time algorithm for model checking getmes.