Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning and using the cognitive walkthrough method: a case study approach
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM
Building task-specific interfaces to high volume conversational data
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Meme tags and community mirrors: moving from conferences to collaboration
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Principles of mixed-initiative user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Social net: using patterns of physical proximity over time to infer shared interests
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Disseminating Trust Information in Wearable Communities
Personal and Ubiquitous Computing
When Cyborgs Meet: Building Communities of Cooperating Wearable Agents
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Semi-public displays for small, co-located groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Word-of-mouth is a persuasive but error-prone and unreliable mode of communicating personally relevant event information in a university environment. In this paper we present a design, early prototype, and the results of preliminary usability tests for Augmented Word-of-mouth Exchange (AWE), a portable system that models and enhances word-of-mouth communications. AWE simulates word-of-mouth exchanges by automatically transmitting accurate and persistent information about community events between physically proximate devices, and by visualizing the popularity of each event. The system uses physical proximity between mobile devices to help users filter incoming information and determine its relevance.