Depth-first iterative-deepening: an optimal admissible tree search
Artificial Intelligence
Criticizing solutions to relaxed models yields powerful admissible heuristics
Information Sciences: an International Journal
The branching factor of regular search spaces
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Complexity analysis admissible heuristic search
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Finding optimal solutions to the twenty-four puzzle
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 2
Finding optimal solutions to Rubik's cube using pattern databases
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
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In the past several years, significant progress has been made in finding optimal solutions to combinatorial problems. In particular, random instances of both Rubik's Cube, with over 1019 states, andt he 5 × 5 sliding-tile puzzle, with almost 1025 states, have been solved optimally. This progress is not the result of better search algorithms, but more effective heuristic evaluation functions. In addition, we have learned how to accurately predict the running time of admissible heuristic search algorithms, as a function of the solution depth and the heuristic evaluation function. One corollary of this analysis is that an admissible heuristic function reduces the effective depth of search, rather than the effective branching factor.