The system F of variable types, fifteen years later
Theoretical Computer Science
Handbook of theoretical computer science (vol. B)
Journal of Computer and System Sciences
Full abstraction in the lazy lambda calculus
Information and Computation
Games and full completeness for multiplicative linear logic
Journal of Symbolic Logic
Theoretical Computer Science - Modern algebra and its applications
Final Semantics for untyped lambda-calculus
TLCA '95 Proceedings of the Second International Conference on Typed Lambda Calculi and Applications
Games Characterizing Levy-Longo Trees
ICALP '02 Proceedings of the 29th International Colloquium on Automata, Languages and Programming
The Fine Structure of Game Lambda Models
FST TCS 2000 Proceedings of the 20th Conference on Foundations of Software Technology and Theoretical Computer Science
A Fully Complete PER Model for ML Polymorphic Types
Proceedings of the 14th Annual Conference of the EACSL on Computer Science Logic
A type assignment system for game semantics
Theoretical Computer Science
Game semantics and uniqueness of type inhabitance in the simply-typed λ-calculus
TLCA'11 Proceedings of the 10th international conference on Typed lambda calculi and applications
CSL'07/EACSL'07 Proceedings of the 21st international conference, and Proceedings of the 16th annuall conference on Computer Science Logic
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We study extensional models of the untyped lambda calculus in the setting of game semantics. In particular, we show that, somewhat unexpectedly and contrary to what happens in ordinary categories of domains, all reflexive objects in the category of games G, introduced by Abramsky, Jagadeesan and Malacaria, induce the same λ-theory. This is H*, the maximal theory induced already by the classical CPO model D∞ introduced by Scott in 1969. This results indicates that the current notion of game carries a very specific bias towards head reduction.