Preferred answer sets for extended logic programs
Artificial Intelligence
A Logic for Modeling Decision Making with Dynamic Preferences
JELIA '00 Proceedings of the European Workshop on Logics in Artificial Intelligence
On the Role of Negation in Choice Logic Programs
LPNMR '99 Proceedings of the 5th International Conference on Logic Programming and Nonmonotonic Reasoning
DEXA '95 Proceedings of the 6th International Conference on Database and Expert Systems Applications
Well-founded semantics for extended logic programs with dynamic preferences
Journal of Artificial Intelligence Research
Extending Answer Sets for Logic Programming Agents
Annals of Mathematics and Artificial Intelligence
Dynamic restriction of choices: a preliminary logical report
Proceedings of the 12th Conference on Theoretical Aspects of Rationality and Knowledge
Stability under Strategy Switching
CiE '09 Proceedings of the 5th Conference on Computability in Europe: Mathematical Theory and Computational Practice
Qualitative model of game theory
MDAI'05 Proceedings of the Second international conference on Modeling Decisions for Artificial Intelligence
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We present a framework for decision making with circumstance-dependent preferences and decisions. This formalism, called Ordered Choice Logic Programming, allows decisions that comprise multiple alternatives, which become available only when a choice between them is forced. The skeptical semantics is based on answer sets for which we provide a fixpoint characterization and a bottom-up algorithm. OCLPs can be used to represent and extend game theory concepts. We demonstrate that OCLPs allow an elegant translation of finite extensive games with perfect information such that the c-answer sets correspond to the Nash equilibria of the game. These equilibria are not player-deterministic, in the sense that a single player, given the other players' actions, could rationally leave an equilibrium state by changing her action profile. Therefor cautious Nash equilibria are introduced as the answer sets of the transformed game.