Behavioral Simulation Based on Knowledge Objects

  • Authors:
  • Takeo Maruichi;Tetsuya Uchiki;Mario Tokoro

  • Affiliations:
  • -;-;-

  • Venue:
  • ECOOP '87 Proceedings of the European Conference on Object-Oriented Programming
  • Year:
  • 1987

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Abstract

The purpose of behavioral simulation is to simulate the behavior of the characters having behavior rules in the surrounding environment. This kind of simulation, which differs from the traditional simulation based on a statistical model of the world, provides us with a more precise simulation with regard to individuals. Because of the nature of behavioral simulation, characters, the environment in which the characters exist, and messages which are passed among characters, are the main elements that should be considered. The notion of object-orientation is one of the most attractive computational models for providing the basis of behavioral simulation. Specifically, we employ the notion of knowledge objects which are objects having knowledge contained within themselves. We first establish a behavioral simulation model based on the notion of knowledge objects, then design and implement a behavioral simulation system PARADISE. To demonstrate the capability and effectiveness of this simulation model, barracuda and herring school is used as an example of this simulation system.