Randomized algorithms
Secure communications over insecure channels
Communications of the ACM
Pricing via Processing or Combatting Junk Mail
CRYPTO '92 Proceedings of the 12th Annual International Cryptology Conference on Advances in Cryptology
Electronic Lottery Tickets as Micropayments
FC '97 Proceedings of the First International Conference on Financial Cryptography
Auditable Metering with Lightweight Security
FC '97 Proceedings of the First International Conference on Financial Cryptography
Publicly Verifiable Lotteries: Applications of Delaying Functions
FC '98 Proceedings of the Second International Conference on Financial Cryptography
Weakly Secret Bit Commitment: Applications to Lotteries and Fair Exchange
CSFW '98 Proceedings of the 11th IEEE workshop on Computer Security Foundations
Time-lock Puzzles and Timed-release Crypto
Time-lock Puzzles and Timed-release Crypto
Threshold Ring Signatures and Applications to Ad-hoc Groups
CRYPTO '02 Proceedings of the 22nd Annual International Cryptology Conference on Advances in Cryptology
Design of electronic t-out-of-n lotteries on the Internet
Computer Standards & Interfaces
Practical electronic lotteries with offline TTP
Computer Communications
Design and implementation of real-time betting system with offline terminals
Electronic Commerce Research and Applications
An e-lottery scheme using verifiable random function
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
ISC'05 Proceedings of the 8th international conference on Information Security
Hi-index | 0.00 |
In this paper we provide protocols for fair lottery and casino games. These fair protocols enable to remove the trust from the casino/lottery without resorting to another trusted third party, by allowing the user playing the game to participate in the generation of the specific run of the game. Furthermore, the user is able to verify the correctness of the execution of the game at the end of the run. On-line lotteries and on-line casinos have different properties and we address the needs of the two different types of games.