Goal Sequencing for Construction Agents in a Simulated Environment

  • Authors:
  • Anand Panangadan;Michael G. Dyer

  • Affiliations:
  • -;-

  • Venue:
  • ICANN '02 Proceedings of the International Conference on Artificial Neural Networks
  • Year:
  • 2002

Quantified Score

Hi-index 0.00

Visualization

Abstract

A connectionist architecture enables a society of agents to efficiently construct 2D structures. The agents use internal spatial maps to compute a sequence of construction actions that reduces total distance traveled. All computations are done over grids of neurons interacting locally. Simulation results are presented.