Approximating Uniform Triangular Meshes for Spheres

  • Authors:
  • Naoki Katoh;Hiromichi Kojima;Ryo Taniguchi

  • Affiliations:
  • -;-;-

  • Venue:
  • JCDCG '00 Revised Papers from the Japanese Conference on Discrete and Computational Geometry
  • Year:
  • 2000

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Abstract

We consider the problem of triangulating a convex polygon on spheres using n Steiner points that minimizes the overall edge length ratio. We establish a relation of this problem to a certain extreme packing problem. Based on this relationship, we develop a heuristic producing 6- approximation for spheres (provided n is chosen sufficiently large). That is, the produced triangular mesh is uniform in this respect.The method is easy to implement and runs in O(n3) time and O(n) space.