Technical Note: \cal Q-Learning
Machine Learning
The dynamics of reinforcement learning in cooperative multiagent systems
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Sequential Strategy for Learning Multi-stage Multi-agent Collaborative Games
ICANN '01 Proceedings of the International Conference on Artificial Neural Networks
Fast Planning in Stochastic Games
UAI '00 Proceedings of the 16th Conference on Uncertainty in Artificial Intelligence
On the convergence of stochastic iterative dynamic programming algorithms
Neural Computation
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An alternative approach to learning decision strategies in multi-state multiple agent systems is presented here. The method, which uses a game theoretic construction which is model free and does not rely on direct communication between the agents in the system. Limited experiments show that the method can find Nash equilibrium point for 3 player multi-stage game and converges more quickly than a comparable co-evolution method.