Layered Reactive Planning in the IALP Team

  • Authors:
  • Antonio Cisternino;Maria Simi

  • Affiliations:
  • -;-

  • Venue:
  • RoboCup-99: Robot Soccer World Cup III
  • Year:
  • 2000

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Abstract

The main ideas behind the implementation of the IALP RoboCup team are discussed: an agent architecture made of a hierarchy of behaviors, which can be combined to obtain different roles; a memory model which relies of the absolute positions of objects. The team is programmed using ECL, a Common Lisp implementation designed for being embeddable within C based applications. The research goal that we are pursuing with IALP is twofold: (1) we want to show the flexibility and effectiveness of our agent architecture in the RoboCup domain and (2) we want to test ECL in a real time application.