Artificial life: the quest for a new creation
Artificial life: the quest for a new creation
Co-evolving Soccer Softbot Team Coordination with Genetic Programming
RoboCup-97: Robot Soccer World Cup I
Genetic Progamming for Automatic Design of Self-Adaptive Robots
EuroGP '98 Proceedings of the First European Workshop on Genetic Programming
The RoboCup synthetic agent challenge 97
IJCAI'97 Proceedings of the 15th international joint conference on Artifical intelligence - Volume 1
IJCAI'91 Proceedings of the 12th international joint conference on Artificial intelligence - Volume 1
Cyberoos'2001: "Deep Behaviour Projection" Agent Architecture
RoboCup 2001: Robot Soccer World Cup V
Flexible Synchronisation within RoboCup Environment: A Comparative Analysis
RoboCup 2000: Robot Soccer World Cup IV
RoboCup 2000: Robot Soccer World Cup IV
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The principle of behavioral programming [1] suggests to derive low-level controllers from symbolic high-level task descriptions in a predictable way. This paper presents an extension of the principle of behavioral programming -- by identifying a feedback link between emergent behaviour and a scalable Deep Behaviour Projection (DBP) agent architecture. In addition, we introduce a new variant of the RoboCup Synthetic Soccer, called Circular Soccer. This variant simulates matches among multiple teams on a circular field, and extends the RoboCup Simulation towards strategic game-theoretic issues. Importantly, the Circular Soccer world provides a basis for an architecture scale-ability evaluation, and brings us closer to the idea of meta-game simulation.