InfiniteReality: a real-time graphics system
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The design of a parallel graphics interface
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Improving 3D geometry transformations on a simultaneous multithreaded SIMD processor
ICS '01 Proceedings of the 15th international conference on Supercomputing
Architecture optimization for multimedia application exploiting data and thread-level parallelism
Journal of Systems Architecture: the EUROMICRO Journal
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We have designed an algorithm which allows the OpenGL geometry transformations to be processed on a multiprocessor system. We have integrated it in Mesa, a 3D graphics library with an API which is very similar to that of OpenGL. We get speedup up to 1.8 for biprocessor without any modification of the application using the library. In this paper we study the issues of our algorithm and how we solve them.