Technical Note: \cal Q-Learning
Machine Learning
Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
Learning to Predict by the Methods of Temporal Differences
Machine Learning
Multi-Agent Reinforcement Learning for Planning and Scheduling Multiple Goals
ICMAS '00 Proceedings of the Fourth International Conference on MultiAgent Systems (ICMAS-2000)
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Episodic Q-learning is successfully applied to a multi-agent cooperative task, which is strongly non-Markovian and for which Q-learning is believed to have poor performance. The 3-hunter game, which is a modified version of the pursuit problem, is employed and the time necessary for hunters to capture the escapee is measured. By restricting the amount of the history used for learning, a significant increase in the speed of learning is realized. The success is not accidental, but based on the mind-reading algorithm we have proposed.