The software engineering laboratory: an operational software experience factory
ICSE '92 Proceedings of the 14th international conference on Software engineering
Prototypes as assets, not toys: why and how to extract knowledge from prototypes
Proceedings of the 18th international conference on Software engineering
Prototyping in industrial software projects—bridging the gap between theory and practice
ICSE '93 Proceedings of the 15th international conference on Software Engineering
Managing risk: methods for software systems development
Managing risk: methods for software systems development
Experiences in improving risk management processes using the concepts of the Riskit method
SIGSOFT '98/FSE-6 Proceedings of the 6th ACM SIGSOFT international symposium on Foundations of software engineering
Establishing experience factories at Daimler-Benz: an experience report
Proceedings of the 20th international conference on Software engineering
Knowledge Management Case Book: Siemens Best Practises
Knowledge Management Case Book: Siemens Best Practises
"Talk to Paula and Peter - They Are Experienced" - The Experience Engine in a Nutshell
SEKE '99 Proceedings of the 11th International Conference on Software Engineering and Knowledge Engineering, Learning Software Organizations, Methodology and Applications
LIDs: A Light-Weight Approach to Experience Elicitation and Reuse
PROFES '00 Proceedings of the Second International Conference on Product Focused Software Process Improvement
Group memories: a knowledge medium for communities of interest
Group memories: a knowledge medium for communities of interest
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In a large company like DaimlerChrysler, learning from the experiences of others is crucial for many software tasks. One tool to assist experiential learning is the so-called Experience Base. It has traditionally be seen as a mere storage and administration device for experience packages. At best, those packages were annotated to allow searching along ontologies or in a case-based way. There are, however, several ideas to go beyond mere administration and storage. Two approaches are sketched in this paper that try to use more of the intrinsic power of a computer-based tool: one is an approach to capture design rationale while software prototypes are demonstrated. The other stems from an on-going project to enhance interaction of a Community of Practice that is channeled through an Experience Base. Both examples are explained as elements of an Experience Base that actively attract experiences instead of passively storing them.