Process-Oriented Interactive Simulation of Software Acquisition Projects
EurAsia-ICT '02 Proceedings of the First EurAsian Conference on Information and Communication Technology
Knowledge-based conversational agents and virtual storytelling
Proceedings of the 2004 ACM symposium on Applied computing
Story telling for presentation in volume visualization
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
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Storytelling, people, computers, and digital communications are becoming increasingly interwoven. The idea of using procedural techniques to involve people in stories is enormously attractive, yet actually finding a way to create interactive fiction that achieves both artistic and commercial success remains elusive.In this short paper I will briefly discuss a few of the relevant issues for designing interactive fiction. I discuss the need for story structure, and the difficulties of asking people not trained in acting to become improvisational actors. I then present an idea called the story contract that describes some important traits of successful fictive experiences. Finally, I discuss some of the inherently contradictory needs of stories and games.