OceanStore: an architecture for global-scale persistent storage
ASPLOS IX Proceedings of the ninth international conference on Architectural support for programming languages and operating systems
Improving Data Access in P2P Systems
IEEE Internet Computing
Distributed Search in P2P Networks
IEEE Internet Computing
Finding Good Peers in Peer-to-Peer Networks
IPDPS '02 Proceedings of the 16th International Parallel and Distributed Processing Symposium
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The Client Utility system developed at HP Labs in the mid 1990s was designed to address the problems inherent in distributed computing. This paper shows that the architecture we developed solves some of the problems faced by designers of Peer-to-Peer systems, particularly those of discovery, trust, and naming. We show how elements of the Client Utility architecture can be used to address the problems found in some existing Peer-to-Peer systems.