Auto-Erecting Agents for a Collaborative Learning Environment

  • Authors:
  • F. Wilhelm Bruns;Hermann Gathmann

  • Affiliations:
  • -;-

  • Venue:
  • WETICE '99 Proceedings of the 8th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
  • Year:
  • 1999

Quantified Score

Hi-index 0.00

Visualization

Abstract

A collaborative learning environment based on 3D media with interchangeable real and virtual components is introduced. This environment is sup-ported by a special knowledge space, which allows the accumulation of concrete haptic as well as abstract physical and logical knowledge. Firstly we present the concept of complex objects, having a real part and various virtual parts of different levels of abstraction.These complex objects allow a synchronous generation and manipulation of real systems and their virtual counterparts. The concept is then extended by a mechanism of auto-erection, enabling these objects to simulate their own potential environment. With this mechanism we are able to freely exchange real and virtual parts of a system in a distributed real learning space. This kind of learning environment is expected to support new forms of interaction, suitable for individual traditions, cultures, norms and conventions of learning styles and pre-knowledge.