A Graphics Compiler for a 3-Dimensional Captured Image Database and Captured Image Reusability

  • Authors:
  • Tosiyasu L. Kunii;Yoshifuru Saito;Motoyoshi Shiine

  • Affiliations:
  • -;-;-

  • Venue:
  • CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
  • Year:
  • 1998

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Abstract

We present a new research direction named a graphics compiler for capturing and dynamic recovering of the shapes of 3-dimensional graphics targets. The graphics compiler is based on graphics parsing precedence rules. It interactively parses a 3-dimensional graphics shape data into a set of the basic geometrical and topological constructs of cellular spatial structures. It enables us to recover the target object shapes as seen from any viewpoints. An objectcentered motion capture method is developed, as opposed to a camera-centered motion capture method. After capturing a graphics target images dynamically, a set of captured image data is compiled interactively and then the complied objects are stored in a graphics database. A sequence of images of the target objects captured at different time instances makes it possible to produce a set of compiled shape information of the objects containing a complete 3-dimensional geometrical shape information that inherits topological properties. Thus, the captured shapes are turned into reusable components to build new graphics contents on demand by assembling them.