A new characterization of three-dimensional simple points
Pattern Recognition Letters
3D digital topology under binary transformation with applications
Computer Vision and Image Understanding
On digital distance transforms in three dimensions
Computer Vision and Image Understanding
Distance-ordered homotopic thinning: a skeletonization algorithm for 3D digital images
Computer Vision and Image Understanding
Divergence-Based Medial Surfaces
ECCV '00 Proceedings of the 6th European Conference on Computer Vision-Part I
Surface Skeletons Detected on the D6 Distance Transform
Proceedings of the Joint IAPR International Workshops on Advances in Pattern Recognition
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
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We describe an approach to compute the surface skeleton of a 3D object using distance information. It is based on iterative thinning of the distance transform of the object. The surface skeleton of an object should be topologically equivalent to the original object, centred within the object, a thin subset of the object, and such that the original object can be recovered from the surface skeleton. We emphasize the last property, i.e., the importance of having a reversible surface skeleton, and present a general framework for distance based skeletonization algorithms. Resulting surface skeletons for the D6 and the D26 distance cases are shown.