Approximate Euclidean shortest path in 3-space
SCG '94 Proceedings of the tenth annual symposium on Computational geometry
Length Estimation in 3-D Using Cube Quantization
Journal of Mathematical Imaging and Vision
The minimum perimeter polygon and its application
Proceedings of the 6th Workshop on Theoretical Foundations of Computer Vision
Rubber Band Algorithm for Estimating the Length of Digitized Space-Curves
ICPR '00 Proceedings of the International Conference on Pattern Recognition - Volume 3
New lower bound techniques for robot motion planning problems
SFCS '87 Proceedings of the 28th Annual Symposium on Foundations of Computer Science
External versus internal parameterizations for lengths of curves with nonuniform samplings
Proceedings of the 11th international conference on Theoretical foundations of computer vision
An approximation algorithm for computing minimum-length polygons in 3D images
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part IV
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One possible definition of the length of a digitized curve in 3D is the length of the shortest polygonal curve lying entirely in a cube curve. In earlier work the authors proposed an iterative algorithm for the calculation of this minimal length polygonal curve (MLP). This paper reviews the algorithm and suggests methods to speed it up by reducing the set of possible locations of vertices of the MLP, or by directly calculating MLP-vertices in specific situations. Altogether, the paper suggests an in-depth analysis of cube curves.