Depth-first iterative-deepening: an optimal admissible tree search
Artificial Intelligence
A logical framework for default reasoning
Artificial Intelligence
A Prolog technology theorem prover: implementation by an extended Prolog computer
Journal of Automated Reasoning
Clause trees: a tool for understanding and implementing resolution in automated reasoning
Artificial Intelligence
Knowledge and Planning in an Action-Based Multi-agent Framework: A Case Study
AI '01 Proceedings of the 14th Biennial Conference of the Canadian Society on Computational Studies of Intelligence: Advances in Artificial Intelligence
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Recent articles explore formalizations of the popular board game Clue. For several years, this game was used as a testbed for automated theorem proving exercises in the context of introductory and advanced AI classes at the University of Saskatchewan, by way of motivating the usefulness of Prolog Technology Theorem Provers (PTTPS) as game playing engines. Although the game has a simple axiomatization over a small universe, adapting a PTTP to play a full game of Clue is not trivial. This paper illustrates solutions to problems encountered during this exercise, including some interesting computational rules of inference.