Distributed game-tree searching
Journal of Parallel and Distributed Computing
Best-first fixed-depth minimax algorithms
Artificial Intelligence
Transposition table driven work scheduling in distributed search
AAAI '99/IAAI '99 Proceedings of the sixteenth national conference on Artificial intelligence and the eleventh Innovative applications of artificial intelligence conference innovative applications of artificial intelligence
A Performance Analysis of Transposition-Table-Driven Work Scheduling in Distributed Search
IEEE Transactions on Parallel and Distributed Systems
Synchronized mimd computing
Asynchronous parallel game-tree search
Asynchronous parallel game-tree search
Relative efficiency of alpha-beta implementations
IJCAI'83 Proceedings of the Eighth international joint conference on Artificial intelligence - Volume 2
Satin: A high-level and efficient grid programming model
ACM Transactions on Programming Languages and Systems (TOPLAS)
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MTD(f) is a new variant of the 驴脽 algorithm that has become popular amongst practitioners. TDS is a new parallel search algorithm that has proven to be effective in the single-agent domain. This paper presents TDSAB, applying the ideas behind TDS parallelism to the MTD(f) algorithm. Results show that TDSAB gives comparable performance to that achieved by conventional parallel 驴脽 algorithms. This result is very encouraging, given that traditional parallel 驴脽 approaches appear to be exhausted, while TDSAB opens up new opportunities for further performance improvements.