A conversation with Jaron Lanier
interactions
The robot in the garden: telerobotics and telepistemology in the age of the Internet
The robot in the garden: telerobotics and telepistemology in the age of the Internet
Digital Sensations: Space, Identity, and Embodiment in Virtual Reality
Digital Sensations: Space, Identity, and Embodiment in Virtual Reality
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
Iterations: The New Image
Hi-index | 0.00 |
Virtual reality flight simulators and architectural walk-through models appear to be based on the notion of reproducing reality or embodied presence. Theme parks and computer entertainment games however use virtual reality technologies to construct elaborate fantasy worlds. Human beings have continually tried to explore varying dimensions of consciousness through incantations, meditation, prayer, dream states, drugs and fantasies. Cultural forms such as film, literature, art and virtual reality could be considered as a means of producing virtual realities which allow the exploration of consciousness in particular ways. Each of these cultural forms operates slightly differently due to the potential and limitations of different media. The following discussion suggests that virtual reality is a specific cultural form which enables us to extend our human embodied condition by enhancing our capacities to think and act creatively.