International Journal of Computer Vision
Speech patterns in video-mediated conversations
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communicative facial displays as a new conversational modality
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Pattern recognition and image analysis
Pattern recognition and image analysis
Computer facial animation
Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
Toward Robust Skin Identification in Video Images
FG '96 Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition (FG '96)
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This paper describes a computer-character system intended to create a natural interaction between the computer and the user. Using predefined control rules, it generates the movements of the computer character's head, body, hands, and gaze-lines according to changes in the user's position and gaze-lines. This system acquires the user's information about the user's position, facial region, and gaze-lines by using a vision subsystem and an eye-tracker unit. The vision subsystem detects the presence of a person, estimates the three-dimensional position of the person by using information acquired by a stationary camera, and determines the locations of the face and hands. The reactive motions of the computer character are generated according to a set of predefined if-then rules. Furthermore, a motion-description file is designed to define simple and complex kinds of gestures.