Mascot 3: an informal introductory tutorial
Software Engineering Journal - Special issue on Mascot 3
Software Engineering Journal - Special issue on Mascot 3
Queueing networks—exact computational algorithms: a unified theory based on decomposition and aggregation
Queueing networks and Markov chains: modeling and performance evaluation with computer science applications
System performance evaluation
Performance of Computer Communication Systems: A Model-Based Approach
Performance of Computer Communication Systems: A Model-Based Approach
Real-Time Software Systems: An Introduction to Structured and Object-Oriented Design
Real-Time Software Systems: An Introduction to Structured and Object-Oriented Design
Petri Net Theory and the Modeling of Systems
Petri Net Theory and the Modeling of Systems
Performance Modelling of Communication Networks and Computer Architectures (International Computer S
Performance Modelling of Communication Networks and Computer Architectures (International Computer S
Improved performance model of a real-time software element: the producer-consumer
RTCSA '95 Proceedings of the 2nd International Workshop on Real-Time Computing Systems and Applications
Performance analysis of multiclass data transfer elements in soft real-time systems
ECBS'99 Proceedings of the 1999 IEEE conference on Engineering of computer-based systems
Layered architecture(s): principles and practice in concurrent and distributed systems
ECBS'97 Proceedings of the 1997 international conference on Engineering of computer-based systems
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Architectures for designing soft real-time systems do not typically provide any performance tool that will enable the designer to analyse the performance of the system that is being designed. Elementary intercommunication data areas known as interaction protocols are the building blocks of every soft real-time system. The interaction protocols are grouped into families depending on their writing/reading functionality. In this chapter, we extent the interaction protocol families, that are commonly used in every soft real-time architecture, in order to describe a complete performance taxonomy. The components of this taxonomy transfer data among processes. Their performance models can be used in a software package to complement the automatic design and generation of soft real-time systems. Despite the performance of the whole system can be solved through simulation in this chapter we propose new semaphore queues as analytical approximations for most of these soft real-time components.