The society of mind
The role of emotion in believable agents
Communications of the ACM
Modeling motivations and emotions as a basis for intelligent behavior
AGENTS '97 Proceedings of the first international conference on Autonomous agents
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Integrating models of personality and emotions into lifelike characters
Affective interactions
A logical approach to high-level agent control
Proceedings of the fifth international conference on Autonomous agents
Life-like Communication Agent -Emotion Sensing Character "MIC" & Feeling Session Character "MUSE"-
ICMCS '96 Proceedings of the 1996 International Conference on Multimedia Computing and Systems
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This paper presents a computational mind model for lifelike animated agents. It consists of a motivational system and an emotional system. The motivational system guides an agent's behaviour by generating goals. The emotional system exerts further control over the agent's behaviour by regulating and modulating the way that behaviour is undertaken. The mind model is embedded in a layered hierarchical agent architecture that provides a framework and flexible way of modelling these system's influence on each other, and ultimately on the behaviour of lifelike agents. The mind model together with the agent architecture is implemented using a logical formalism, i.e. the Event Calculus. We have followed this approach to develop and control an animated lifelike agent operating in a virtual campus.