Design issues for a Dexter-based hypermedia system
Communications of the ACM
Hypermedia operating systems: a new paradigm for computing
Proceedings of the the seventh ACM conference on Hypertext
Hyperform: a hypermedia system development environment
ACM Transactions on Information Systems (TOIS)
Workspaces: the HyperDisco approach to Internet distribution
HYPERTEXT '97 Proceedings of the eighth ACM conference on Hypertext
Interoperability between hypermedia systems: the standardisation work of the OHSWG
Proceedings of the tenth ACM Conference on Hypertext and hypermedia : returning to our diverse roots: returning to our diverse roots
Evolving hypermedia middleware services: lessons and observations
Proceedings of the 1999 ACM symposium on Applied computing
Towards a Proposal for a Standard Component-Based Open Hypermedia System Storage Interface
OHS-6/SC-2 Proceedings of the 6th International Workshop and 2nd International Workshop on Open Hypertext Systems and Structural Computing
Development Tools in Component-Based Structural Computing Environments
Revised Papers from the nternational Workshops OHS-7, SC-3, and AH-3 on Hypermedia: Openness, Structural Awareness, and Adaptivity
Lessons learned with the construct development environment
MIS'02 Proceedings of the 2002 international conference on Metainformatics
An engineering perspective on structural computing: developing structure services for the web
Journal of Web Engineering
Structural engineering: processes and tools for developing component-based open hypermedia systems
MIS'04 Proceedings of the 2004 international conference on Metainformatics
Hi-index | 0.00 |
The Construct development environment is targeted at the construction of different types of hypermedia services. The primary goal of the environment is to ease the construction of component-based open hypermedia systems by providing development tools that assist system developers in the generation of the set of service components that make up a hypermedia system. This paper explains how the Construct development environment was used to generate a file-based hypermedia storage service.