Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Experience with adaptive mobile applications in Odyssey
Mobile Networks and Applications
Monitoring, security, and dynamic configuration with the dynamicTAO reflective ORB
IFIP/ACM International Conference on Distributed systems platforms
Open Distributed Processing and Multimedia
Open Distributed Processing and Multimedia
The Design of a Resource-Aware Reflective Middleware Architecture
Reflection '99 Proceedings of the Second International Conference on Meta-Level Architectures and Reflection
A Framework for Dynamic Adaptation in Wireless Environments
TOOLS '00 Proceedings of the Technology of Object-Oriented Languages and Systems (TOOLS 33)
Using QDL to Specify QoS Aware Distributed (QuO) Application Configuration
ISORC '00 Proceedings of the Third IEEE International Symposium on Object-Oriented Real-Time Distributed Computing
Dynamic resource management and automatic configuration of distributed component systems
COOTS'01 Proceedings of the 6th conference on USENIX Conference on Object-Oriented Technologies and Systems - Volume 6
A control-based middleware framework for quality-of-service adaptations
IEEE Journal on Selected Areas in Communications
An Infrastructure for Adaptable Middleware
On the Move to Meaningful Internet Systems, 2002 - DOA/CoopIS/ODBASE 2002 Confederated International Conferences DOA, CoopIS and ODBASE 2002
Mobile Networks and Applications
Fine-grained dynamic adaptation of distributed components
Proceedings of the ACM/IFIP/USENIX 2003 International Conference on Middleware
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Dynamic adaptability of applications to their execution evironment is growingly important in mobile, WAN-based and distributed embedded systems. In this paper, we present Mol猫NE, an object-oriented middleware framework enabling the construction of dynamically adaptable mobile applications, coping with temporary memory restrictions, variations in network bandwith, etc. We then come back on Mol猫NE to compare it with other similar systems, in order to draw lessons towards reflective middleware and system designers.