Physical programming: designing tools for children to create physical interactive environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The magic carpet: physical sensing for immersive environments
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
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In this paper, we discuss the output of a student project about the design of a physically interactive system to assist the education of martial arts to children. The conceptual scope of the project included interactions and activities designed into a system of re-configurable devices for both of the major areas of martial arts training: form practice, and sparring. Using micro-controller-based prototyping, we developed a physical, interactive model that can simulate variations of a game designed to help teach controlled sparring between two children.