Simulation of simplicity: a technique to cope with degenerate cases in geometric algorithms
ACM Transactions on Graphics (TOG)
Computational geometry in C
Tetrahedralization of Point Sets Using Expanding Spheres
IEEE Transactions on Visualization and Computer Graphics
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Here is a method for dealing with a type of degeneracy that often arises in triangulation then the input contains much regularity, such as four or more points that lie on the same circle in 2D computations or five or more on the same sphere in 3D. The paper shows a dramatic application of Francis Sullivan's and my degeneracy method by Alexander Agathos (http://users.forthnet.gr/ath/agalex), who used it for surface reconstruction and simplification.