Hardware-Accelerated Adaptive EWA Volume Splatting
VIS '04 Proceedings of the conference on Visualization '04
Fast time-dependent isosurface extraction and rendering
Proceedings of the 20th spring conference on Computer graphics
Using Difference Intervals for Time-Varying Isosurface Visualization
IEEE Transactions on Visualization and Computer Graphics
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
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This work presents an extension of shell rendering that is moreflexible and yields higher quality volume renderings. Shell rendering consists of efficient data-structures and methods to manipulate and render structures with non-precise boundaries in volume data. We have updated these algorithms by creating an implementation that makes effective use of ubiquitously available commercial graphics hardware. More significantly, we have extended the algorithm to make use of elliptical Gaussian splats instead of straight-forward voxel projection. This dramatically increases the quality of the renderings, especially with anisotropically sampled volumes. The use of the graphics hardware alleviates the performance penalty of using splats.