A note on the gradient of a multi-image
Computer Vision, Graphics, and Image Processing - Lectures notes in computer science, Vol. 201 (G. Goos and J. Hartmanis, Eds.)
Edge detection in multispectral images
CVGIP: Graphical Models and Image Processing
Watersheds in Digital Spaces: An Efficient Algorithm Based on Immersion Simulations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Image segmentation using texture boundary detection
Pattern Recognition Letters
Geodesic Saliency of Watershed Contours and Hierarchical Segmentation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Filtering for Texture Classification: A Comparative Study
IEEE Transactions on Pattern Analysis and Machine Intelligence
Automatic watershed segmentation of randomly textured color images
IEEE Transactions on Image Processing
Hybrid image segmentation using watersheds and fast region merging
IEEE Transactions on Image Processing
Texture classification and segmentation using wavelet frames
IEEE Transactions on Image Processing
Texture classification using sparse frame-based representations
EURASIP Journal on Applied Signal Processing
Multichannel texture segmentation using bamberger pyramids
Journal on Image and Video Processing
Multivariate watershed segmentation of compositional data
DGCI'09 Proceedings of the 15th IAPR international conference on Discrete geometry for computer imagery
Estimating cell count and distribution in labeled histological samples using incremental cell search
Journal of Biomedical Imaging
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Segmentation of image regions based on their texture is a standard problem in image analysis. Once a set of texture features is selected, several algorithms can be applied to segment the image into regions. This paper presents an extension of the watershed algorithm using a vector gradient and multivariate region merging methods. The algorithm uses a set of texture images, and it only depends on an adjustable parameter. Results are presented on a standard set of synthetic images and on textured medical ones, using different texture parameters and merging criteria.