Machine "Learning" at all course levels

  • Authors:
  • David L. Parker

  • Affiliations:
  • Department of Mathematics and Computer Science, Salisbury University, Salisbury, Maryland

  • Venue:
  • Journal of Computing Sciences in Colleges
  • Year:
  • 2003

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Abstract

A relatively simple program, for example one which plays a trivial game, can be used to lead meaningful discussions about computer learning and thinking at a variety of undergraduate levels. In particular showing how simple machines "learn" introduces students to artificial intelligence. In addition to being fun, this approach provokes thought and discussion among the students. More importantly, the students continue to discuss and think about this topic months (even years!) after it is presented in class. Many Artificial Intelligence concepts are not beyond these students' abilities and they make early computer science courses more interesting. Finally the absence of clear answers to many of the questions challenges the students to think.